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Fixed in 5.5.2
Fixed in 5.3, 5.4, 5.5, 5.6
The app crashes on Android, because the app tried to access to a invalid memory address
The application crashes sometimes when it makes simultaneously an async load of a new scene and load of resources.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- "Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the least detailed LOD instead of the highest
- Fatal Error "CheckDisalowAllocation" when reimporting more than 10 files with at least one .PO file
- [Vulkan] Adreno 540 and older omits interlocked operations when ComputeBuffer is longer then 65520 * sizeof(int)
- [Vulkan] Wrong aspect ratio in fullscreen of Standalone build when selected screen resolution is not native
- [iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader