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Forward renderer often fails to correctly render objects front to back
How to reproduce:1. Download attached project and open "Main" scene2. Open and enable the Frame Debugger3. Check the order in which ... Read more
Coroutine are advanced each time the editor updates when play mode in pa...
How to reproduce:1. Download attached project file and open "Main" Scene2. Enter play mode (Notice the console log for every frame)3... Read more
Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs t...
To reproduce:1. Open attached project;2. Open "scene" scene;3. Open Lighting window and clear baked data;4. Select one of the game o... Read more
Speedtree can't be affect by wind with shadows only setup
How to reproduce:1. Download attached project file and open "ShadowsOnlyIssue" Scene2. Press Play Actual result: Speedtree with shad... Read more
Lightmapping.BakeMultipleScenes executed via batch mode with -quit argum...
How to reproduce:1. Download the attached project2. Delete the Assets/Scenes/scene1 folder3. Open the command prompt in Editor folde... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce:1. Open the attached "IndirectDrawTest" project and "Test" scene2. Open Game view window and notice that there are ... Read more
DynamicsManager.asset and Physics2DSettings.asset are overridden every t...
How to reproduce:1. Open Unity2. Create a new project3. Create a new scene4. Save scene and close Unity5. Reopen created project7. M... Read more
[WSA] Exported project does not have Visual Assets set correctly when op...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
[UWP] Input.GetJoystickNames() empty on Start in UWP builds
To reproduce:1. Open the attached project2. Connect at least one Controller to the PC the issue is being tested on3. Launch "test.sc... Read more
All LOD renders get enabled when LODGroup component is disabled
To reproduce:1. Open user's project2. In Inspector window, find LOD Group component and disable it Expected: all renderers get disab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera