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0
votes
Won't Fix

[PLM] Memory leaks occur when switching baking backends

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2018.1.0a1

Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more

4
votes
Postponed

NavMesh Agent stuck for a while at deadlock, only then moves straight to...

AI Navigation

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Oct 26, 2017

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Version/s: 2017.3.0b6

To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more

2
votes
Fixed

Standard Roughness setup shader is not building correctly for Android bu...

Mobile Graphics

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Oct 26, 2017

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Version/s: 2017.2.0p1

The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more

0
votes
By Design

Animation re-targeting not working if the primary character is not being...

Animation

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Oct 26, 2017

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Version/s: 2017.3.0b6

Animation re-targeting not working if the primary character is not being rendered by the camera. Description:Animation of the first ... Read more

3
votes
Fixed

RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...

Scripting

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Oct 26, 2017

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Version/s: 2017.3.0b6, 2018.4, 2019.4, 2020.3, 2021.2

How to reproduce:1. Open the attached "Runtime_Bug.zip" project2. Click Play Expected results: 'No Namespace - Inner', 'No Namespace... Read more

12
votes
Duplicate

Crash when entering playmode

Mono

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Oct 26, 2017

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Version/s: 2017.3.0b7

This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more

1
votes
Won't Fix

Asset Store Tab stays offline after reload

Asset Store Tools

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Oct 26, 2017

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Version/s: 5.6.4p1

How to reproduce:1. Turn off the Internet2. Open a project(office mode)3. Observe the warring in Asset Store Tab4. Turn on the Inter... Read more

0
votes
Won't Fix

[Facebook] 64bit Windows build option not available

Facebook Gameroom

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Oct 26, 2017

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Version/s: 2017.3.0b7

-e: the gameroom windows build is 32bit by default and can't be changed in the build settings -repro:--create new project--switch to... Read more

1
votes
Fixed

A cloth component attached to an object disables the Transform tools

Physics

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Oct 26, 2017

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Version/s: 2017.3.0b6

How to reproduce: 1. Open any (new) project2. Create any Unity primitive (Cube, Sphere, Plane, etc)3. Attach a Cloth component to it... Read more

0
votes
Fixed

[IL2CPP][Android] Unity CIL Linker fails to run when compiling assemblie...

IL2CPP

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Oct 26, 2017

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Version/s: 2017.2.0f3

Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more

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