Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
3
Found in
2017.3.0b6
2018.4
2019.4
2020.3
2021.2
Issue ID
962800
Regression
No
RuntimeInitializeOnLoadMethod is not called if it is part of nested class that is in a namespace
How to reproduce:
1. Open the attached "Runtime_Bug.zip" project
2. Click Play
Expected results: 'No Namespace - Inner', 'No Namespace - Outer', 'In Namespace - Inner', 'In Namespace - Outer' is printed to the Console
Actual results: 'No Namespace - Inner', 'No Namespace - Outer', 'In Namespace - Outer' is printed to the Console
Reproducible with: 2018.4.34f1, 2019.4.28f1, 2020.3.11f1, 2021.1.10f1, 2021.2.0a19
Comments (1)
-
HarvesteR
Feb 05, 2021 23:04
Just ran into this today (unity 2018.4.30). Thought it was a bit weird.
I understand if this behaviour is by design, although it would be neat to hear the reasoning behind it (just curious). Possibly worth adding a few words about this in the docs?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Resolution Note (fix version 2022.1):
Fixed in version 2022.1.0a2
Resolution Note (fix version 2021.2):
Fixed in 2021.2.6f1
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.9f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.12f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1