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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

4

Found in

2017.3.0b6

Issue ID

962825

Regression

No

NavMesh Agent stuck for a while at deadlock, only then moves straight to target on a specific labyrinth

AI Navigation

-

To reproduce:
1. Open repro project
2. Open 'NavMeshTest' scene
3. Bake NavMesh
4. Play scene

Expected: capsule gameObjects will move straightly to the target(particles effect in right upper corner)
Actual: they stucks at the deadlock near target, and only after a while moves straightly to the target

Reproduced: 5.6.3p4, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.0a1

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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