Search Issue Tracker
The Particle System doesn't work when played through ContextMenu
Reproduction steps:1. Open the attached “ParticleSystem“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Overlay Canvas is not visible when the Anti-aliasing field is set to FXA...
How to reproduce:1. Open the “FXAA URP 2D” project2. Open the “SampleScene”3. Enter the Play Mode4. Observe the Game View Expected r... Read more
Crash on gles::UseGLSLProgram when shader fails to patch due to exceedin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene.unity“ Scen... Read more
Input.GetKey() does not register key release when a specific key is pres...
How to reproduce:1. Open the attached “contextmenu_issue” Project3. Open the “context-menu-key-held-bug” Scene (Assets/context-menu-... Read more
"Preloaded Assets" list is empty when Player is built
How to reproduce:1. Open the “ProjectSettingsConstantlyChanging“ project2. Open the “MainScene”3. Open the Build Settings window (Fi... Read more
"Custom Render Queue" field cannot be set above "2000" when changing it ...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
[Android] Virtual device crashes with "Scudo ERROR: invalid chunk state ...
Steps to reproduce1. Open the attached “PreLaunchErrorBug” in the Android platform2. Ensure Build App Bundle is enabled and Build th... Read more
Particle System does not resume when its Culling Mode is set to "Pause" ...
How to reproduce:1. Open the “Particle System Test” project2. Open the “SampleScene”3. Select the “Particle System” GameObject in th... Read more
[AsyncLoadInEditor] Textures turn black in Player when they are referenc...
How to reproduce:1. Open “BlackTextureInPlayerBug.zip” project2. Open “TEST_SCENE”3. Build and Run the Project4. Observe the Player ... Read more
Build fails when building with ILCPP Scripting Backend and ARMv7 as the ...
Reproduction steps:1. Open the attached project "il2cppProject"2. Choose IL2CPP as the Scripting Backend, and ARMv7 in the "Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names