Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X

Votes

0

Found in

2021.3.33f1

2022.3.14f1

2023.2.2f1

2023.3.0a16

6000.0.0b11

Issue ID

UUM-57548

Regression

Yes

"Preloaded Assets" list is empty when Player is built

--

-

How to reproduce:
1. Open the “ProjectSettingsConstantlyChanging“ project
2. Open the “MainScene”
3. Open the Build Settings window (File > Build Settings)
4. Open the Player Settings window (Build Settings > Player Settings)
5. Expand the “Preloaded Assets” list (Player Settings > Player > Other Settings > Optimization)
6. Make sure that the Build Settings window and the Player Settings window are visible
7. Build the Player and observe the “Preloaded Assets” list

Expected result: “Size” field displays 1 and “Element 0” displays “InputSystem.inputsettings”
Actual result: “Size field displays 0 and no elements are displayed

Reproduced with: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16

Reproduced on: macOS 14.1 (M1) (by reporter), Windows 11
Not reproducible on: No other environment tested

Notes:
1. While the Player is being built, the actual result will be displayed → this can be observed if the Player is built for the first time
2. This causes the “ProjectSettings.asset” file to be modified after the build, triggering any VCS to detect changes
3. In the 2023.3 stream there are 2 elements displayed during the build process
4. Not reproducible in a new project

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.