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'Retrieving array element that was out of bounds' error is thrown on del...
How to reproduce: 1. Open user-submitted project (DeleteElementArray.zip) 2. Open the SampleScene 3. Select Array GameObject 4. Dele... Read more
[WebGL] Builds don't load in Firefox when browser setting "Never remembe...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Open the built Player on Firef... Read more
[UWP] Word suggestions aren't displayed when entering text into an Input...
When using the Windows SoftKeyboard (TouchScreenKeyboard) to enter text, word or phrase suggestions appear along the top according t... Read more
[Android] Material is rendered black in devices using Adreno GPUs when l...
Steps to reproduce: 1. Open the attached project "1329702.zip" 2. Switch platform to the Android 3. Connect Android device 4. Build ... Read more
[HDRP] Setting emission property _EmissiveColor via material and via mat...
Setting the emission property "_EmissiveColor " from script have different results when we use material.SetColor and materialPropert... Read more
The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ... Read more
Add Mesh (+) button is overlapping with Material field for the Particle ...
Add Mesh (+) button is overlapping with Material field for the Particle system. In the particle system, for the Renderer parameter,... Read more
Select Mesh window remains open in the particle system even when perform...
Select Mesh window remains open in the particle system even when performing the undo action. In the particle system, under the Ren... Read more
[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps: 1. Create a new URP Lit graph 2. right click the vertex stack in between stack nodes and choose "create node" 3. Choose... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material