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Won't Fix
Votes
0
Found in
2021.3.32f1
2022.3.14f1
Issue ID
UUM-57540
Regression
No
Crash on gles::UseGLSLProgram when shader fails to patch due to exceeding MAX_UNIFORM_LOCATIONS on Intel Tiger Lake chipset
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene.unity“ Scene
3. Set Graphics Api to OpenGLCore (Edit > Project settings… > Player)
4. Enter the Play Mode
Expected result: The Play Mode is entered
Actual result: Editor crashes
Reproducible with: 2021.3.32f1, 2022.3.14f1
Not reproducible with: 2023.1.0a1, 2023.2.1f1, 2023.3.0a15
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FF743A4AA75 (Unity) gles::UseGLSLProgram
0x00007FF743A646CB (Unity) GlslGpuProgramGLES::Bind
0x00007FF743A4DDF6 (Unity) GfxDeviceGLES::BeforeDrawCall
0x00007FF743A51DFA (Unity) GfxDeviceGLES::DrawBuffersBatchMode{noformat}
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Resolution Note:
Support for OpenGL on Microsoft Windows for the Unity editor and players has been deprecated, and as such, this issue will not be fixed.