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Fixed
Votes
1
Found in
2022.3.13f1
2023.2.0f1
2023.3.0a14
6000.0.0b11
Issue ID
UUM-57569
Regression
Yes
[AsyncLoadInEditor] Textures turn black in Player when they are referenced by a script instance
How to reproduce:
1. Open “BlackTextureInPlayerBug.zip” project
2. Open “TEST_SCENE”
3. Build and Run the Project
4. Observe the Player
Expected result: Both textures show up correctly
Actual result: “T_Soldier_Helmet_Fine” texture shows up in black
Reproduced with: 2022.1.0a16, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Not reproducible with: 2021.3.32f1, 2022.1.0a15
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Notes:
- Not reproducible in a new project
- Only reproducible in Player
- Enabling Read/Write in Advanced settings prevents the texture from becoming black in Player
- Might be related to the Polybrush package (according to the reporter)
-
MUGIK
Dec 15, 2023 13:13
I found a way to reproduce this issue consistently.
Open the attached project and right away(that's important) build player. Textures would be okay.Then get back to editor and select the TEST_SCRIPT object in the hierarchy. Make sure that you see T_Soldier_Helmet_Fine texture is referenced in the script's inspector. Now build the player again and you should see black texture.
Disabling 'ProjectSettings/Editor/LoadTextureDataOnDemand' setting and restarting the editor seems to fix the issue.
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-53664