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[DownloadAsstant] [Mac] Visual studio for Mac is always selected in com...
To repro:0. Make sure you have Visual Studio for Mac installed (in /Applications/Visual Studio).1. Run 2018.1.0a6 DownloadAssistant.... Read more
UI Text component preferred size differs after changing Canvas size
To reproduce: 1. Download attached project "UIText_PreferredSize_BugReport.zipp" and open in Unity2. Open "bugRerport" scene3. Enter... Read more
Playable Director component is missing a link to docs
The Playable Director component is currently missing a link to the docs when viewed in the inspector Tested in 2017.2.0f3, 2017.3.0b... Read more
[AppleTV] AppleTV builds fail to pass asset validation due to 2x image a...
Steps to reproduce: 1. Open attached project2. Switch to AppleTV3. Build the project4. Open the generated Xcode project5. Archive th... Read more
WebGL Player does not play videos
Unable to play videos when I built the WebGL player. To reproduce:1. Download attached project2. Open 'WebMovie' scene3. Verify scen... Read more
Undoing animator removal adds rotation to object
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, select "MazeLowMan" and remove Animator component4.... Read more
[iOS] Team ID field is not properly set in Xcode project until the 'Team...
Steps to reproduce: 1. Open Unity Editor2. Open 'Preferences/External Tools' window3. Under 'Xcode Default Settings' enable 'Automat... Read more
Docs are missing for Tilemap components
None of the Tilemap components have docs associated with them. If you have the docs installed, none of the components show a link to... Read more
Adding a prefab to a scene + undo/redo will change order of hierarchy
Steps:1. Make a prefab out of any GameObject2. Add a few GameObject with the names like "n1, n2, n3" to easy recognize the order3. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject