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Potential race condition inside AssetDatabase.ParallelEnumeration
Using Unity 2021.2.0a13 and on Linux And based on the report from this user on the forums: https://forum.unity.com/threads/2021-2-0a... Read more
[PLM] Baking stalls after starting CPU PLM bake via the lightmapping API...
Jira card: https://jira.unity3d.com/browse/GFXGI-547 Steps to repro: 1. Open the attached project; 2. Open the Test Runner window (... Read more
[Packman] Artifacts appear in the maximized Package manager window on mu...
[Packman] Artifacts appear in the maximized Package manager window on multiple clicking Package manager tabs In maximized package m... Read more
Crash on CustomRenderTextureManager::RecreateResources when "unity_built...
How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more
'SAMPLE_DEPTH_TEXTURE' macro redefinition warnings when first importing ...
Repro steps: 1. Create a new non-SRP project (i.e. 3D Project) 2. Import HDRP *or* import URP and then manually import the VFX Graph... Read more
Procedural Virtual Texture node will make a shadergraph incompatible wit...
How to reproduce: 1. Open the attached project named "Case_1329336" 2. Select the New ShaderGraph file in the Project Window 3. Obse... Read more
The value field is not aligned properly when a Range component is added ...
How to reproduce: 1. Open the user's attached "1331198.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy select the "... Read more
Shader with UsePass is missing certain passes in a Player Build
How to reproduce: 1. Open the user attached project 2. Open the "Example_NoCreep" Scene 3. Enter Play mode 4. Observe the floating o... Read more
Editor hangs in Play Mode when instantiating a Mesh every frame on macOS
How to reproduce: 1. Open the user's attached project from "SurvivalIsland.zip" 2. Open Scene "TestScene" 3. Enter Play Mode Expect... Read more
Crash while building when "Importing assets" step is canceled
How to reproduce: 1. Create a new project 2. Go to Build Settings 3. Click "Build" 4. Enter build name and quickly two times press "... Read more
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