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[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project.2. Create new particle system (shuriken)3. Select particle system.4. In the inspector wi... Read more
[Linux Editor] Saving custom layout does not correctly saves the scale o...
Steps to reproduce: 1. Create empty project.2. Make your scene or inspector window very big.3. Save your layout under any name.4. Se... Read more
Unbuntu - Window menu items are in different order than on win and macOS
Old steps to reproduce: 1. Create empty project.2. Look at Help and Window menu buttons3. Click on window -> See there is "About ... Read more
[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project.2. In Menu Item Window -> Editor Tests Runner3. Press maximize button for that window... Read more
[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce:1) open 'stripped.zip' project2) run the scene3) open task manager- notice how fast memory is increasing RenderTe... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controllerCreate a substate machineIn Substate machine, create a new statePress Undo --> Focus goes back to ba... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two statesCreate a transition between the two statesLook at name of transitionRename one stateLoo... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scen... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce:1. Create project and create multiple scenes in it (attached project has them already)2. Right click on the any o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks