Search Issue Tracker
Fixed in 2018.3.X
Votes
4
Found in
5.3.3f1
Issue ID
775673
Regression
No
[Linux Editor] Saving custom layout does not correctly saves the scale of windows
Steps to reproduce:
1. Create empty project.
2. Make your scene or inspector window very big.
3. Save your layout under any name.
4. Select the layout that you have just saved.
Expected result: Nothing should have changed.
Actual result: Only relative positions of windows saved, but size did not saved.
Reproduced on: 5.3.3f1 (7560298abfa5) (Ubuntu 14.04)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
ayhamalali
Jul 17, 2020 17:05
Same process gave me same Actual results, sizes are not saved.
Using KDE 5.4.44-1-MANJARO
Using Unity 2019.4.1f1
Yasuomaru
Apr 29, 2016 20:01
Same process gave me the same actual results in version 5.4.0b15
(Ubuntu 16.04)