Search Issue Tracker
Fixed
Votes
1
Found in
5.3.3f1
Issue ID
775672
Regression
No
[Linux Editor] Detached editor windows behave differently than native windows
Steps to reproduce:
1. Create empty project.
2. Create new particle system (shuriken)
3. Select particle system.
4. In the inspector window, at right top corner press Open Editor.
5. Try to move the opened window to the sides, top, bottom.
6. Then maximize the window and try to minimise again to the normal size.
Expected result: All works the same as with normal window.
Actual result: Moving up and down or to the sides, moves the window not according to the mouse movement. Also, after maximizing, it is not possible to minimize to the normal size.
Reproduced on: 5.3.3f1 (7560298abfa5) (Ubuntu 14.04)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
CyRaid
Jul 18, 2016 11:40
The detached windows are extremely hard to move indeed.