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1
votes
Fixed

Editor crashes after undoing the deletion of an object with a disabled P...

Visual Effects - Legacy

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Oct 13, 2017

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Version/s: 2017.3.0b4

Steps to reproduce: 1.Open attached “ UndoCrash.zip” Unity project 2.Open scene “Scene" 3.Delete “GameObject” object in Hierarchy 4.... Read more

0
votes
Fixed

TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.2f1

To reproduce: 1. Download attached project "JAMES.zip" and open in Unity 2. Open "Main" scene Expected Result: Unity Editor succes... Read more

0
votes
By Design

[SRP]_ScreenParams gives frame buffer size instead of current RT size

Shaders

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Oct 13, 2017

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Version/s: 2017.1.1f1

To reproduce: 1) Open re-attached project and scene 2) Open Frame Debugger 3) Enable it 4) Check "Draw Mesh Cube" event Expected: R... Read more

0
votes
Duplicate

[OSX] Instantiating GameObject from prefab with script that returns its ...

Scripting

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Oct 13, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open project 2. Play scene Expected: 'I have Enabled and my position is: (2.0, 2.0, 2.0)' will be thrown to consol... Read more

0
votes
Won't Fix

AnimationClip.SetCurve fails to change UI Image color via script

uGUI

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Oct 13, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open project 2. Play 'Main' scene Expected: Image color will change together with circle color Actual: Only circl... Read more

3
votes
Not Reproducible

Translating multiple selected UI Object using the gizmos causes them to ...

uGUI

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Oct 13, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open attached Unity project "Spider Cave.zip" 2. Open "GamePlay" scene 3. Select 2 or more UI objects in the scene ... Read more

15
votes
Postponed

High CPU usage and slow editor performance while the Profiler with Deep ...

Profiling

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Oct 13, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open the user's submitted project 2. Open scene "DebugScene" under Assets/__Test 3. Open the Profiler with en... Read more

0
votes
By Design

Physics.ClosestPoint with convex MeshCollider returns MeshCollider's piv...

Physics

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Oct 12, 2017

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Version/s: 2017.1.1p4

To reproduce: 1. Open attached project "Justins_TestClosestPoint.zip". 2. Open and Play "TestScene". Expected result: Blue cube is ... Read more

0
votes
Postponed

Calling Type.GetType in a DLL gets different results between backends

Mono

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Oct 12, 2017

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Version/s: 2017.2.0f3

To reproduce: 1) Open attached project and scene 2) Set the .NET backend to 4.6 3) Play the scene 4) Notice that the assembly is loa... Read more

0
votes
Fixed

Publish does not fail when hitting usage limit before upload starts

Collab

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Oct 12, 2017

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Version/s: 2017.2.0f3

1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's O... Read more

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