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Editor crashes after undoing the deletion of an object with a disabled P...
Steps to reproduce: 1.Open attached “ UndoCrash.zip” Unity project 2.Open scene “Scene" 3.Delete “GameObject” object in Hierarchy 4.... Read more
TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load
To reproduce: 1. Download attached project "JAMES.zip" and open in Unity 2. Open "Main" scene Expected Result: Unity Editor succes... Read more
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce: 1) Open re-attached project and scene 2) Open Frame Debugger 3) Enable it 4) Check "Draw Mesh Cube" event Expected: R... Read more
[OSX] Instantiating GameObject from prefab with script that returns its ...
To reproduce: 1. Open project 2. Play scene Expected: 'I have Enabled and my position is: (2.0, 2.0, 2.0)' will be thrown to consol... Read more
AnimationClip.SetCurve fails to change UI Image color via script
To reproduce: 1. Open project 2. Play 'Main' scene Expected: Image color will change together with circle color Actual: Only circl... Read more
Translating multiple selected UI Object using the gizmos causes them to ...
To reproduce: 1. Open attached Unity project "Spider Cave.zip" 2. Open "GamePlay" scene 3. Select 2 or more UI objects in the scene ... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce: 1. Open the user's submitted project 2. Open scene "DebugScene" under Assets/__Test 3. Open the Profiler with en... Read more
Physics.ClosestPoint with convex MeshCollider returns MeshCollider's piv...
To reproduce: 1. Open attached project "Justins_TestClosestPoint.zip". 2. Open and Play "TestScene". Expected result: Blue cube is ... Read more
Calling Type.GetType in a DLL gets different results between backends
To reproduce: 1) Open attached project and scene 2) Set the .NET backend to 4.6 3) Play the scene 4) Notice that the assembly is loa... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's O... Read more
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