Search Issue Tracker
Third Party Issue
Votes
3
Found in
2017.1.1p3
Issue ID
954626
Regression
No
Physics.ComputePenetration() "ghost" collisions between box collider and convex mesh collider
Steps to reproduce:
1. Open user attached project
2. Play the scene
3. Notice a debug line indicating collision between box collider and convex mesh collider
Expected result: "ghost" collisions should not be detected
Reproduced in: 2017.3.0b3, 2017.2.0f2, 2017.1.1p4, 5.6.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
An accuracy issue in the GJK implementation of PhysX