Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.3f1
Issue ID
954593
Regression
No
[iOS] Multi-gesture swipe while playing a video with Handheld.PlayFullScreenMovie causes a freeze
Reproduction steps (Reproduction video attached):
1. Open the attached project.
2. Build it to iPad.
3. Make sure at least one other application is running in the background (Tested with 'Settings').
4 Run the Unity application.
5. Click the 'Button'.
6. Swipe to another application using 4 finger motion.
7. Swipe back,
8. Wait for 1-5 seconds.
- Video will freeze.
9. If the video will not freeze, repeat steps 6-8 up to 5 times using different time intervals between swipes.
Notes:
- Reproduced with any combination of 'Settings > General > Multitasking' settings.
- Final Xcode lines:
-> applicationWillResignActive()
-> applicationDidEnterBackground()
-> applicationWillEnterForeground()
-> applicationDidBecomeActive()
Reproduced with:
5.6.0f3, 2017.3.0b5
Pad Mini 3 iOS 10.3.2 (000016)
Could not reproduce with:
iPad Air 2 9.2
iPad 5 10.3.3
iPad Mini 4 11.0
iPad Pro 10.5" 11.0
iPad Pro 10.5" 10.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment