Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.3f1
Issue ID
954593
Regression
No
[iOS] Multi-gesture swipe while playing a video with Handheld.PlayFullScreenMovie causes a freeze
Reproduction steps (Reproduction video attached):
1. Open the attached project.
2. Build it to iPad.
3. Make sure at least one other application is running in the background (Tested with 'Settings').
4 Run the Unity application.
5. Click the 'Button'.
6. Swipe to another application using 4 finger motion.
7. Swipe back,
8. Wait for 1-5 seconds.
- Video will freeze.
9. If the video will not freeze, repeat steps 6-8 up to 5 times using different time intervals between swipes.
Notes:
- Reproduced with any combination of 'Settings > General > Multitasking' settings.
- Final Xcode lines:
-> applicationWillResignActive()
-> applicationDidEnterBackground()
-> applicationWillEnterForeground()
-> applicationDidBecomeActive()
Reproduced with:
5.6.0f3, 2017.3.0b5
Pad Mini 3 iOS 10.3.2 (000016)
Could not reproduce with:
iPad Air 2 9.2
iPad 5 10.3.3
iPad Mini 4 11.0
iPad Pro 10.5" 11.0
iPad Pro 10.5" 10.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment