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Input.GetJoystickNames returns controllers even when they're disconnected
Steps to reproduce: 1. Download and open the attached project 2. Make sure you have any controllers connected 3. Enter Playmode 4. ... Read more
When Deleting an Animation from blend tree InvalidOperationException err...
On MacOS X when deleting an animation from the blend tree motions following error was received at the console "InvalidOperationExc... Read more
WWW does not expose response headers for http return code 204
To reproduce: 1. Open the project, attached by the user (SimpleWWWTest_U20172.zip) 2. Open "SimpleWWWTest" scene 3. Enter Play mode... Read more
[WSA] Can not build and run after upgrading a project from 2017.1
Steps to reproduce: 1. Create a project with 2017.1 2. Switch platform to Windows Store 3. Create a Cube 4. Build and Run (You shoul... Read more
Double full stop (..) at the end of the sentence in the ProjectSettings/...
Steps to reproduce: 1. Open Unity 2. Navigate to ProjectSettings/Physics 3. Highlight the Broadphase Type/Contacs Generation/Contact... Read more
[macOS] Unity freezes and never exits when running Test Runner from Comm...
To reproduce: 1. Open Terminal window 2. Download user's project and unzip it 3. Launch Test Runner by using this command: /(path t... Read more
VR doesn't render with SPS, Linear Color Space and Image effects
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: camera view of a cube Actual resul... Read more
Focus lost after writing one letter when trying to edit an object's name...
To reproduce: 1. Open attached Unity project "Test2017_2.zip" 2. Open "HierarchyBroken" scene 3. Try to rename any object in the Hie... Read more
Scale of the object increases when it is parented and unparented repeatedly
To reproduce: 1. Open the project, attached by the tester (scaleBug.zip) 2. Open the "testScene" scene 3. Select the Cube2 game obj... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project* 2. "Window" -> "Frame Debugger" -> "Enable" 3. ... Read more
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