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0
votes
Fixed

If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Tex...

UI

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Aug 29, 2016

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Version/s: 5.4.0f3

Reproduction Steps: 1. Open Project "Test017" 2. Open test scene 3. Look at the Game View window and notice that there are text fiel... Read more

0
votes
Fixed

[OSX] Detached Editor windows go behind the Editor when clicked outside ...

MacOS

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1) Open the attached project or create a new one. 2) Drag the Hierarchy window so that it becomes detached from ... Read more

0
votes
Fixed

[Audio] Error executing m_dryGroup->getSpectrum when using array with a ...

Audio

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Aug 29, 2016

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Version/s: 5.4.0f3

To reproduce: 1. Open attached project 2. Run textureByData scene 3. Observe getSpectrumData errors in console Reproducible 5.5.0... Read more

0
votes
Fixed

[LookDev] Typing 'f' letters in input fields triggers the 'Fit view' com...

Editor - Other

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1) Open the attached project. 2) Open the Cube in LookDev. 3) Zoom out the LookDev view. 4) Type in 'f' letter i... Read more

0
votes
Fixed

[LookDev] 'Single2 object view' allows editing 'Main view (1)' via the '...

Editor - Other

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1) Open the attached project. 2) Open LookDev. 3) Select 'Single2 object view'. 3) Expand the 'Views' menu. Opt... Read more

2
votes
Fixed

[MSE] Loading scene with Precomputed GI additively onto a scene with Bak...

Progressive Lightmapper

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Aug 29, 2016

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Version/s: 5.4.0p3

Reproduction steps: 1. Open the attached project 2. Open the scene 'PreComputedGI', build GI in the Lighting tab and save (image 2)... Read more

0
votes
Fixed

Colliding points are always different after reloading scene with f1.

Physics

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Aug 29, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. Open attached project in the 5.5.0b1 2. Open test scene 3. Go into the play mode 4. Adjust screen layout so y... Read more

1
votes
By Design

When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryA...

Asset and Scene Management

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Aug 29, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project. 2. In menu tab find Reproduce->First_BuildAssetBundle and click it. 3. Open FirstScene... Read more

2
votes
Fixed

[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess wh...

Android

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Aug 29, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1) Download attached project 'MotoG4.zip' and open in Unity 2) Make sure 'Development Build' and Autoconnect P... Read more

0
votes
Fixed

[iOS] Using a custom skybox causes a crash on older iOS devices

iOS

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Aug 29, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Zoo'. 2) Build the project for iOS. 3) Run on an iOS device (2, 3 o... Read more

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