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Fixed in Unity 2018.1

Votes

0

Found in

5.5.0b1

Issue ID

827158

Regression

No

[OSX] Detached Editor windows go behind the Editor when clicked outside of them

MacOS

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Priority: 3Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Steps to reproduce:
1) Open the attached project or create a new one.
2) Drag the Hierarchy window so that it becomes detached from the Editor.
3) Press somewhere on the Editor, but outside of the detached Hierarchy window.

The detached window goes behind the Editor. This happens with all detached windows (Inspector, Hierarchy, LookDev, etc.)

5.5.0b2, 5.4.0p4, 5.3.6p4, 5.2.4f1

Did not reproduce on Linux.

Comments (1)

  1. 89920bb28d91f3ed6463ea14a26f8235?d=mm

    habegage

    Jun 25, 2018 15:47

    Now that this is "fixed" - imagining that I'm a programmer working mostly on a laptop, sitting next to artists, game designers or the build machine and helping them out, so not having my 65 inch screen with me - is there a way to get the focus to the main window again because every detached window is always drawn on top of it? Am I missing something? Clicking into the main window doesn't help, hitting a hotkey of a panel docked into the main window (e.g. cmd+1 for the docked scene view) doesn't help - am I supposed to minimise everything all the time?
    I REALLY would like this to be optional or reverted, it drives me NUTS.

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