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Votes

1

Found in

5.4.0f3

Issue ID

827124

Regression

No

When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryAsync" operation stops at 0.9.

Steps to reproduce:
1. Open attached project.
2. In menu tab find Reproduce->First_BuildAssetBundle and click it.
3. Open FirstScene.
4. Go into play mode.
5. Click button LoadSceneAsync
- AssetBundle stops at 0.9
6. Press Allow Activate Scene
-AssetBundle loads correctly.

Current result: "AllowSceneActivation = false" stops "AssetBundle.LoadFromMemoryAsync" operation.

Expected result: AssetBundle (not streaming assetbundle) should finish their operation even when "allowSceneActivation=true".

Reproduced on: 5.5.0b1 5.4.0p2, 5.4.0f3, 5.3.5f1.

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