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Having unexpected closing curly bracket in the shader freezes editor
Reproduction steps: 1. Open the project provided 2. Open the only shader available 3. Change "#define BUG 0" to "#define BUG 1" 4. S... Read more
Last frame of the animation is skipped if resources are loaded in the sa...
How to reproduce: 1. Open the attached project 2. Open and play test scene 3. Click on the button in the center of the canvas 4. Th... Read more
crash when changing scenes when inspector is locked
Steps to reproduce: 1. Open attached project "inspector_test.zip" 2. Open "scene0" scene 3. Select "Cube" in the hierarchy 4. Lock t... Read more
game object reference type doesn't get updated after recompilation when ...
Steps to reproduce: 1. Open attached project "reference_bug.zip" 2. Open "0" scene 3. Select "Main Camera" in the hierarchy and make... Read more
Editor hangs for 5 minutes while importing FBX file
How to reproduce: 1. Create a new project 2. Import custom package (Import Package -> Custom Package) MyPackage.unitypackage 3. When... Read more
[Windows] Calling Graphics.SetRandomWriteTarget crashes editor
Reproduction steps: 1. Open the "bug.zip" project 2. Open the only scene 3. Play the scene 4. Exit the play mode -Observe the crash ... Read more
Editor Crashes When Game View is Behind of Asset Store Window at the Start
Reproducible on: 5.4.2p3 5.4.2p2 5.4.2f2 5.4.1f1 Not Reproducible on: (Unity hides all other windows at start) 5.6.0a2 5.5.0b10 (W... Read more
Event.current.MousePosition shows the jumping x axis values
Event.current.MousePosition shows the jumping x axis values. This is happens while dragging the object in the Scene window. Reprodu... Read more
AudioClip.GetData returns samples that are missing parts of the original...
To reproduce: 1. Open the attached project 2. Listen to the audio clip in the "Assets" folder "Sample Clip" 3. Enter play mode 4. Pr... Read more
Label != "" error on every startup
To reproduce: 1. Open the attached project. 2. Observe the Console window. Results: (error in the console) label != "" UnityEdito... Read more
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