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If you leave Editor in Play mode for 1 hour - it will give error "The pr...
What happened If you leave Editor in Play mode for 1 hour - it will give error about profiler. But I didn't even open Profiler at al... Read more
4.x to 5.x upgrade: Ambient Light Isn't Actually Ambient
I suppose we could add a flat ambient without occlusion that would only be used if you upgraded. In 4.6. Ambient was added to lightm... Read more
[LightmapEditorSettings] Resolution var changes Indirect rather than Bak...
Repro steps:1) Open the project and scene 'Bake from Script'2) Press Build in the Lighting window - notice it builds fast3) In the m... Read more
[Serialization] Private fields in Network Command does not get serialize...
Steps to reproduce: 1. Download and import attached project. (repro-case_752995-SendeMessage.zip)2. Play in the editor and do not st... Read more
[Animation]Legacy Animation does not record Euler Angles rotation changes.
Reproduction steps(5.3-5.4):1) Open attached project and test scene.2) Select cube in the scene view, notice it uses legacy Animatio... Read more
[OSX][GLCORE] CPU spikes in "Overhead"
-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro:--open attached project (it is ju... Read more
[ReflProbes] Smoothness stepping artifacts with realtime reflection prob...
Repro steps:1) Open project/scene.2) Go into quality setting and change Anisotropic textures from "forced on" to "per texture"3) Not... Read more
[OSX] Hangs when moving object in scene
How to reproduce:1. Open the attached project2. Open Terminus Scene3. Attempt to move some objects in the scene4. Unity will hang No... Read more
GI becomes brighter when another scene is loaded
To reproduce the issue follow the steps:1. Open Project user have provided2. Play "10_MagasinGenerale" scene3. Press L to Reload the... Read more
[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...
Update:An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTexture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved