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[Android] Creation of internal variant of shader failed
Error in the log:02-18 14:58:33.965 D/Unity ( 948): -------- failed compiling:02-18 14:58:33.965 D/Unity ( 948): fragment evaluation... Read more
[Joints] Fixed and Hinge joints move on axes they are not supposed to
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Play the scene- Note how the Fixed and Hinge joints fall, while th... Read more
[iOS] Rendering problem with Antialiasing on iOS devices with Metal
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how there are odd artefacts composed of shapes coloured like... Read more
[WSA] Screen.currentResolution returns window screen resolution instead ...
Regression form 5.3.2p2 version. Repro steps:a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D3D... Read more
[FPSController]FPS controller's y-axis mouse transform is captured by ma...
Steps to repro: 1. Open Unity;2. Import attached 'testIncorrectYAxisInput' package;3. Open 'test' scene'; 4. Notice that there is bo... Read more
[AssetBundle] Building AssetBundles with variants produces error message...
Messages appeared in 5.3.2p1 version. Building asset bundles with variants produces error messages in Editor console: Error message ... Read more
[Context][OSX] Error on switching Graphics API for Mac
Summary:On switching of Graphics API for Mac in Player settings error appears in the console.On changing from OpenGLCore to OpenGL2 ... Read more
Rotation of UI element makes it not show on Android device
To repro:1) Download project2) Enter playmode in the editor3) note that the faded texture animataion appears on the top and bottom o... Read more
Changing AA setting and screen orientation results in stretched screen o...
On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons