Search Issue Tracker
[WSA ]Build and Run does not launch an UWP build when using VS2017 Update 4
Steps to reproduce: 1. Create a project 2. Switch platform to Windows Store 3. Build and Run 4. Observe the exception Expected resu... Read more
Editor crashes PersistentManager::ReadObject when accessing Unity API wi...
Steps to reproduce: 1. Download attached project 2. Closed project Results: Editor crashes when closing it Reproduced with: 2018.1... Read more
Changes can not be undid for edited object after using Revert to Prefab
To reproduce: 1. Create a new Unity project. 2. Create a Cube object in the scene. 3. Make it a prefab. 4. Modify some values of th... Read more
[Regression] Playback of multiple Videos (.webm) freezes Unity Editor
How to reproduce: 1. Download attached project file and open "Tests" Scene 2. Enter Play Mode 3. In Scene Window select one of Raw I... Read more
2017.3 Regression in mesh memory size usage
1. What happened Profiler reports mesh memory size at around 8-9 MBs for the given scene, while other versions (17.1, 17.2, 18.1) ha... Read more
Whenever Saving data for bones from Character configuration Wizard Conti...
1. What happened Whenever Saving data for bones from Character configuration Wizard Continous Assertion Failed ALLOC_Temp_Thread po... Read more
sharedassets0.assets' is corrupted! Remove it and launch unity again err...
Steps to reproduce: 1. Open the attached project 2. Build the player for your favourite platform (make sure it's development player)... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCame... Read more
Dark line appears between near by cubes after generating lighting when L...
How to reproduce: 1. Open attached Unity project "NewGITest01" 2. Load scene "sample" 3. Wait until generating lighting is finished ... Read more
Particle system under canvas disappears sometimes when camera is moving
To reproduce: 1. Open project attached by the user 2. Open "Scene" scene 3. Hit play 4. Move camera using WSAD Expected result: Par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes