Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b11
Issue ID
849011
Regression
No
[Billboard][API] Tree Billboard scale is not updated correctly when calling it in Update() method
Steps to repro:
1. Open Unity;
2. Open attached project and ‘testAPI' scene;
3. Select Terrain gameobject;
4. Input ‘0’ to Scale field;
5. Launch the scene;
6. Notice that billboard disappeared - EXPECTED;
7. Input ‘2’ to Scale field in Inspector;
8. Scroll closer for upper LOD2 to appear - notice that it's scale has changed to 2, while billboard is two times smaller - its value is 1. See attached gif video.
Expected result:
Billboard scale should be consistent with tree LOD scale when calling it in Play mode.
Notes:
- Reproducible in 5.6.0a2, 5.5.0b11, 5.4.2p2;
- Reproducible on both OSX 10.12.1 and Windows 10;
- Happens only when calling heightScale in Update() method, not happening when calling it in Start();
- Happens on both Editor and Standalone build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment