Search Issue Tracker
[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. 3. Click the "Set Flag" button. 4. Check the console... Read more
Cloth inspector throws errors when game object is inactive
When selecting a gameobject that contains a cloth component, if the gameobject is disabled then the Editor will throw an error. Rep... Read more
IL2CPP Android build fails with Unity.IL2CPP.Building.BuilderFailedExcep...
Unity.IL2CPP.Building.BuilderFailedException linker fails but it's not reported why. Possibly it prints stdout instead of stderr. Read more
[WSA] Unhandled exception is thrown when using UI ScrollView Game object
Reproduction steps: 1. Create a new project and scene and add UI -> ScrollView GameObject (Or open the attached project 2. Build to ... Read more
Content Size Fitter does not resize the panel so the text fits the screen
Steps to reproduce: 1. Download and open attached project 2. Attempt to resize the game window Expected result: UI element gets res... Read more
DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown
Steps to reproduce: 1. Open attached project "851010.zip" 2. Open scene "test" 3. Notoice that GameObject has two Gizmos draw. Mono... Read more
BuildPipeline.BuildPlayer's assetBundleManifestPath does not load uGUI e...
To reproduce 1. Open the attached project 2. Open the ''sample" scene and play it to see how it should look like 3. In the menu navi... Read more
InvokeRepeated misbehaves after domain reload
Material properties sometimes do not update when editor window looses focus during playmode To reproduce: 1. Open the attached proj... Read more
[Maya] Vertices for blendshapes get attached if normals for model are im...
Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported 2. Drop both models to scen... Read more
Second client crashes when trying to add an Instance of a custom object ...
Steps to reproduce: 1. Download and open the attached project 2. Build for Windows Standalone 3. Press "Play" in the editor 4. Run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
- [iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 samples were requested. " is thrown when using UIToolkit and URP RenderGraph on iOS device
- The "INSTANCING_ON" shader variant is getting stripped when building the AssetBundle with the shader variant collection and the Instancing Variants set to Strip Unused
- [iOS] Building a project for iOS with 'Launch Screen' set to 'Custom Storyboard' fails if only iPhone storyboard was setup