Search Issue Tracker

Won't Fix

Votes

0

Found in

5.5.0b10

Issue ID

850918

Regression

No

[Maya] Vertices for blendshapes get attached if normals for model are imported

Steps to reproduce:

1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported
2. Drop both models to scene
3. In hierarchy, select "male_face_1" of .ma model and change Animate_Eyes blend shapes value
4. Notice that only some triangles are moved. For others only vertices move

Note: This only happens when Normals are set to Import.

Workaround: Export to FBX and import it to Unit - that way blendshapes will work as expected..

Reproduced with: 5.3.1f1, 5.3.7f1, 5.4.2p4, 5.5.0f1, 5.6.0a3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.