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Animator animates objects that are not a part of the current animation
To reproduce: 1. Open the project, attached by the user (AnimatorReport.zip) 2. Open the "AnimatorReport" scene 3. Enter Play mode ... Read more
[Android] Caret is always at the beginning of existing text when selecti...
To reproduce: 1. Download and open attached "Dummy.zip" project. 2. Build and run on any android device. 3. When application loads,... Read more
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" in...
Steps to reproduce: 1. Open any Unity project 2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString()) OR ... Read more
Unity crashes on startup at "MemoryProfilerStats::UnregisterObject" whe...
To reproduce (2017.1.2p3 and 2017.3.0b10): 1. Open attached Unity project "Plugins.zip" Result: Unity crashes on startup To reprod... Read more
UnityWebRequest does not report an error on non-existing file when anoth...
To reproduce: 1. Open the project, attached by the user (404Test.zip) 2. Open the "Test" scene 3. Enter Play mode 4. Observe the co... Read more
Crash on exit Unity, on VS2017 branch
To repro: 1. Start Unity. 2. Close Unity. Actual result: Unity crashes. Repro: Win7, Win8.1. Version 2018.1.0a2 (9d4fd8680b67... Read more
[MacOS] Unity Editor crashes when loading LuScene after making changes t...
Steps to Reproduce: 1. Create an empty scene with Main Camera and Directional Light if not there by default ... Read more
VideoPlayer with SkipOnDrop false does not show correct frames and time
Steps to reproduce: 1. Open attached project "VideoPlayerTimescaleTest.zip" Inside there is a video that just shows frames and time ... Read more
Editor performance is low in Play mode when using Vertical Layout Group ...
Using Vertical Layout Group on Scroll Views Content drops the performance drops significantly. To reproduce: 1. Open users attached... Read more
Lightmap Settings of Game Object is not saved if Game Object is not Prefab
Steps: 1. Open attached project (lpdemo.zip) 2. In menu: test > testTestLightMapParameter 3. In Hierarchy check Mesh Renderer compon... Read more
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