Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1p1
Issue ID
876738
Regression
Yes
Mono compiler fails to compile a correct generic expression
Steps to reproduce:
1. Open the project
2. Notice two compile errors shown in the console:
1) Assets/MonoBug.cs(40,41): error CS0311: The type `MonoBug.MoneyWedgeGLM' cannot be used as type parameter `T' in the generic type or method `MonoBug.StandardTurnController.<RequestModuleTransition>__BaseCallProxy0<T,U>(U)'. There is no implicit reference conversion from `MonoBug.MoneyWedgeGLM' to `MonoBug.GameLogicModule<U>'
2) Assets/MonoBug.cs(31,18): error CS0314: The type `T' cannot be used as type parameter `T' in the generic type or method `MonoBug.TurnController.RequestModuleTransition<T,U>(U)'. There is no boxing or type parameter conversion from `T' to `MonoBug.GameLogicModule<U>'
Reproduced on: 5.5.1p2, 5.6.0b6
Did not reproduce on: 5.4.4f1
Note: Compile errors do not appear in Visual Studio.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment