Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1p1
Issue ID
876738
Regression
Yes
Mono compiler fails to compile a correct generic expression
Steps to reproduce:
1. Open the project
2. Notice two compile errors shown in the console:
1) Assets/MonoBug.cs(40,41): error CS0311: The type `MonoBug.MoneyWedgeGLM' cannot be used as type parameter `T' in the generic type or method `MonoBug.StandardTurnController.<RequestModuleTransition>__BaseCallProxy0<T,U>(U)'. There is no implicit reference conversion from `MonoBug.MoneyWedgeGLM' to `MonoBug.GameLogicModule<U>'
2) Assets/MonoBug.cs(31,18): error CS0314: The type `T' cannot be used as type parameter `T' in the generic type or method `MonoBug.TurnController.RequestModuleTransition<T,U>(U)'. There is no boxing or type parameter conversion from `T' to `MonoBug.GameLogicModule<U>'
Reproduced on: 5.5.1p2, 5.6.0b6
Did not reproduce on: 5.4.4f1
Note: Compile errors do not appear in Visual Studio.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
Add comment