Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1p1
Issue ID
876738
Regression
Yes
Mono compiler fails to compile a correct generic expression
Steps to reproduce:
1. Open the project
2. Notice two compile errors shown in the console:
1) Assets/MonoBug.cs(40,41): error CS0311: The type `MonoBug.MoneyWedgeGLM' cannot be used as type parameter `T' in the generic type or method `MonoBug.StandardTurnController.<RequestModuleTransition>__BaseCallProxy0<T,U>(U)'. There is no implicit reference conversion from `MonoBug.MoneyWedgeGLM' to `MonoBug.GameLogicModule<U>'
2) Assets/MonoBug.cs(31,18): error CS0314: The type `T' cannot be used as type parameter `T' in the generic type or method `MonoBug.TurnController.RequestModuleTransition<T,U>(U)'. There is no boxing or type parameter conversion from `T' to `MonoBug.GameLogicModule<U>'
Reproduced on: 5.5.1p2, 5.6.0b6
Did not reproduce on: 5.4.4f1
Note: Compile errors do not appear in Visual Studio.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment