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[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...
Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce: 1. Open attached project 2. Open the ThumbIssue scene. 3. Press play. 4. Look closely at the hands of the two charact... Read more
[Graphics] Material.SetBuffer does not have an "int nameID" override method
Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more
Memory leak in video player component
To reproduce: 1. Open attached project 2. Play the cinema scene Notice that the editor's memory usage starts increasing until it cr... Read more
Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...
Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attached Crashed while syncing a exsting proj... Read more
[iOS] UnityWebRequest stores session token in cookie header
When logging out of a web session while offline, logging back in results in failure to get a new session token - the old token (whic... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit) Platform: Windows 10 (64-bit) Project: ScriptableRenderLoop Clicking 'Reimport' on an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Ray Tracing Shader error occurs when setting the Tracing parameter of the Screen Space Global Illumination feature to Ray Tracing
- Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
- Editor console is spammed with errors when passing Unity Accelerator arguments from the ALLOC_TEMP_MAIN has unfreed allocations
- AudioSource.timeSamples are offset when looping a part of audio by subtracting a fixed number of samples in WebGL Player
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph