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[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
Internet Browser can be accessed through the Launcher while creating a g...
Steps to reproduce: 1. Open the Unity launcher2. Log out if not done so yet3. Press "Sing-in with Google4. Press "More Options" - "C... Read more
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce:1. Open user attached project2. Click on the 'Rain' game object3. Click on 'Show bounds'4. Observe that the bound... Read more
Camera/Canvas/Canvas hierarchy manipulates scene file when entering play...
To reproduce: 1. Open the project, attached by the user ("STW.zip")2. Open the "UI" scene3. Make sure Maximize On Play is true4. Ent... Read more
Unity freezes when calling "Select Dependencies" on a specific font asset
To repro:1. Add attached font asset to a project,2. Right-click scene "UI", then "Select Dependencies"-- Unity will either freeze or... Read more
[Android] NetworkTransport doesn't clear queue from QoSType.StateUpdate
Steps to reproduce:1. Open user attached "irlDAndroid" project2. Build and install to your android device3. Open user attached "irlD... Read more
[FBX] Position Constraint is not converted correctly when exporting FBX ...
To reproduce:1. Open user's project2. Find game object joint3 in Hierarchy window3. In Inspector window, expand Constraint settings4... Read more
[2017.3] Dll files in Editor folders are not treated as Editor scripts
How to reproduce:1. Open the "ReproProject.zip" project2. Notice the error in Console tab Actual result: Facebook.Unity.FB is define... Read more
[Regression] Timeline crashes on UWP x86 .Net build
How to reproduce:1. Download attached project file2. Switch platform to UWP and Backend to .Net3. Build and open in Visual Studio4. ... Read more
Physics.SyncColliderTransform is extremely slow when a Gameobject with l...
A parent object has 10 000 cubes with colliders. Its scale is being changed. If the parent object has a Rigidbody component, Physics... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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