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[Occlusion]Editor crashes when baking occlusion in a scene with a small ...
Steps to reproduce: 1. Download and open the attached project 2. Open scene Assets/1-Comparison Scene/"Scene" 3. Activate Gameobject... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce: 1. Open the project 2. In the menu, click BugReport -> GetAutomaticFormat(Tizen) 3. Observe the crash Reproduci... Read more
[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...
Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce: 1. Open attached project 2. Open the ThumbIssue scene. 3. Press play. 4. Look closely at the hands of the two charact... Read more
[Graphics] Material.SetBuffer does not have an "int nameID" override method
Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more
Memory leak in video player component
To reproduce: 1. Open attached project 2. Play the cinema scene Notice that the editor's memory usage starts increasing until it cr... Read more
Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...
Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attached Crashed while syncing a exsting proj... Read more
[iOS] UnityWebRequest stores session token in cookie header
When logging out of a web session while offline, logging back in results in failure to get a new session token - the old token (whic... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
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