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4
votes
Fixed

[OSX] Switching to windowed via scripting API fails when "Allow Fullscre...

MacOS

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Sep 12, 2018

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

When "Allow Fullscreen Switch" is NOT checked, if script API is used to change the Player from fullscreen to windowed mode, the Play... Read more

0
votes
Not Reproducible

Editor sometimes doesn't detect Prefab changes when project is updated ...

Version Control

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Feb 28, 2019

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Version/s: 2017.4.0f1, 2017.4.12f1

How to reproduce:1. Contact me for the project, or setup SVN on a project with Prefabs and Settings2. On computer one, make a change... Read more

2
votes
Fixed

Baking light causes error: "Internal: JobTempAlloc has allocations that ...

Progressive Lightmapper

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Feb 18, 2019

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Version/s: 2017.4.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open attached project " Leakbug.zip"2. Open scene "1"3. In Lighting settings press bake4. After a couple secon... Read more

0
votes
Won't Fix

Objects rendered in the ForwardOpaque are excluded from the _CameraDepth...

Camera

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Jun 16, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-supplied project2. Open and Play the "SampleScene" Scene3. Pause the Scene > Select "Main Camera"4.... Read more

0
votes
Fixed

[VCS] The changeset description only displays up to 30 characters in the...

Version Control

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Oct 29, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a11

How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the Version Control... Read more

0
votes
Won't Fix

MainObjectFileID is not set when importing NativeFormat assets created o...

Asset - Importers

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Dec 20, 2018

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Version/s: 2017.4.0f1, 2018.3.0f2

This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more

0
votes
Won't Fix

[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...

Shaders

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Dec 27, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the attached Project "OpenGL_SV_InsideTessFactor"2. Open "Test" Scene3. Enter the Play Mode to trigger Up... Read more

0
votes
Fixed

[Memory Profiler] Different sizes are shown for ASTC textures between th...

Profiling

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window Reproduc... Read more

4
votes
Not Reproducible

Importing Facebook SDK 7.17.0 throws errors/warnings and disables the Pa...

Packman

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Jul 01, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download Facebook SDK 7.17.0 from the Facebook website2. Create a new Unity project3. Import the Facebook SDK pa... Read more

0
votes
Fixed

EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...

Scene Management

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Apr 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download the tester-attached script(ReloadScene.cs)2. Create a new Unity project and import the script3. Make a ... Read more

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