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[Windows 7] "WindowsVideoMedia error 0xc00d36b4" error is thrown when lo...
How to reproduce: 1. Open the user's attached "VideoPlayer Issue 2019.15f1.zip" project 2. Open the "SampleScene" Scene 3. Enter Pla... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps : - Open attached project - Open scene called "Dynamic Upscaling Issue" - Select the camera and make sur DRS and DLSS a... Read more
Application freezes if using FMOD when accepting an incoming call in iOS 15
How to reproduce: 1. Open project "olaf-master.zip" from the user-provided link 2. Go to the Build Settings (File>Build Settings) 3.... Read more
[WebGL] Touch events do not work when in built Player
1. Open a project that uses UI buttons, e.g., https://github.cds.internal.unity3d.com/unity/webgl-openurl-test 2. Build project for ... Read more
[Android] Sometimes text is not rendered when using OpengLES3 on a Xiaom...
How to reproduce: 1. Open the attached project "1347186.zip" 2. Make sure the Scene "WorldText" is selected 3. Build and Run to an A... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps: 1. Open the project in "bug.zip" 2. Build for iOS 3. Connect an external display to the device using a USB-C por... Read more
[Android] [IL2CPP] Scenes can't be loaded when building App Bundle with ...
How to reproduce: 1. Download the attached project "SceneBuild.zip" 2. In Build Settings, select Android platform 3. In Build Settin... Read more
NavMesh Agent can not pass through passable area between carving NavMesh...
Reproduction steps: 1. Open the attached "1346325.zip" project 2. Open the "NavMeshBug" Scene 3. Enter Play Mode 4. Use WASD or Left... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps: 1. Create a new project 2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > Auto... Read more
Editor crash when deserializing an array of a type with a nested fixed-s...
Reproduction steps: 1. Open the attached 'FixedBufferOverrideCrash' project 2. Open the 'TestScene' 3. Select the 'TestPrefab' and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- USS code is not updated when a selector is deleted or is moved to a new USS file
- Custom elements not visible in UI Builder when defined in a namespace starting with "Unity"
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use