Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2022.1.X
Votes
23
Found in
2021.2.8f1
Issue ID
1398904
Regression
No
[HDRP] DRS with custom pass render only a cropped up / scaled up version when both at active (DRS+Custom Pass)
Repro steps :
- Open attached project
- Open scene called "Dynamic Upscaling Issue"
- Select the camera and make sur DRS and DLSS are on
- Select volume and increase the intensity of the grayscale after opaque
Expected : Everything become more and more grayscale
Result : Result is cropped up to the force DRS %
Additional info :
- Also happens on master / latest alpha
- Happens only on SOFTWARE mode
- One interesting fact is that, with DRS catmull rom filter, the issue does not repro. It repro with all the other filters though.
- Doesn't happen either with the injection point after post process (I guess it makes sense since DRS already happened)
Environment :
- Windows 10
- Unity 2021.2.0 / HDRP 12.1.4
- Unity 2022.2.0a4 / HDRP 14.x.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] The mouse wheel input is inverted when scrolling in the Build
- TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used
- OnTriggerExit2D events are not triggered when disabling Collider, despite "Callbacks On Disable" being enabled
- [Android] [Vulkan] UI that is activated after a delay flickers when a Scriptable Render Pass goes over it
- [Linux] Characters are converted to Latin letters when using IME on Linux
gekidoslayer
Jan 14, 2023 21:26
This still seems to be broken in the 2021.3 LTS version fwiw
olavrv
Apr 19, 2022 10:01
Would be fantastic if you can release this fix soon! Thanks
olavrv
Feb 22, 2022 23:50
Is there any progress on this issue? It is currently not possible to use custom pass after opaque with DLSS, so it would be fantastic to get this fixed!