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Fixed in 2021.3.X, 2022.1.X



Found in


Issue ID




[HDRP] DRS with custom pass render only a cropped up / scaled up version when both at active (DRS+Custom Pass)



Repro steps :
- Open attached project
- Open scene called "Dynamic Upscaling Issue"
- Select the camera and make sur DRS and DLSS are on
- Select volume and increase the intensity of the grayscale after opaque

Expected : Everything become more and more grayscale
Result : Result is cropped up to the force DRS %

Additional info :
- Also happens on master / latest alpha
- Happens only on SOFTWARE mode
- One interesting fact is that, with DRS catmull rom filter, the issue does not repro. It repro with all the other filters though.
- Doesn't happen either with the injection point after post process (I guess it makes sense since DRS already happened)

Environment :
- Windows 10
- Unity 2021.2.0 / HDRP 12.1.4
- Unity 2022.2.0a4 / HDRP 14.x.x

Comments (3)

  1. gekidoslayer

    Jan 14, 2023 21:26

    This still seems to be broken in the 2021.3 LTS version fwiw

  2. olavrv

    Apr 19, 2022 10:01

    Would be fantastic if you can release this fix soon! Thanks

  3. olavrv

    Feb 22, 2022 23:50

    Is there any progress on this issue? It is currently not possible to use custom pass after opaque with DLSS, so it would be fantastic to get this fixed!

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