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Active

Planned for 2020.3.X, 2021.1.X

Votes

22

Found in

2020.3

2021.1

2021.1.0b10

2021.2

Issue ID

1321153

Regression

Yes

[iOS] Player crashing when connecting external Display via USB-C port

Mobile Graphics

-

Reproduction steps:
1. Open the project in "bug.zip"
2. Build for iOS
3. Connect an external display to the device using a USB-C port
4. Wait for the view to show up in the external monitor
5. Move around in the game using to fingers

Expected result: Nothing significant related to memory happens
Actual result: Memory will increase very fast and the application will crash

Reproducible with: 10.5.0 (2020.3.9f1) 11.0.0 (2021.1.8f1) 12.0.0 (2021.2.0a18)
Not reproducible with: 4.10.0 (2018.4.35f1), 7.6.0 (2019.4.27f1)

Devices reproducible with:
iPad Air4 (iOS 14.0)
Devices not reproducible with:
iPad Pro 12.9 1st gen (iOS 13.4.1)

Notes:
1. The project uses URP, I am not sure if it is related to the memory problem
2. The issue only occurs when using USB-C connection
3. The customer provided testing results using different devices (clearly visible that issue is present with USB-C port only)

Comments (2)

  1. 9e99fb09625d93964676aba8aa5f2d27?d=mm

    DasGnu

    Jun 04, 2021 11:30

    Yes please, help Unity!

    Our Tagtools desperately needs to be hooked on an external display.

    Mille Gracie,

    Josef Dorninger

  2. B82c2021d7c92397c458bf24bb60e558?d=mm

    gokhanokur

    Jun 04, 2021 10:46

    Please help us with this problem.
    Thank you
    @koffgokhan

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