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Fixed in 2022.2.X

Duplicate in 2020.3.X, 2021.2.X, 2022.1.X



Found in






Issue ID




[Android] [IL2CPP] Scenes can't be loaded when building App Bundle with Split Application Binary, .NET 4.x API and ARM64



How to reproduce:
1. Download the attached project ""
2. In Build Settings, select Android platform
3. In Build Settings, select Build App Bundle
4. In Build Settings, press Build And Run
5. When the app loads, press on "Load Scene 1" button

Expected result: The next Scene loads with different background
Actual result: The button stays pressed and the next Scene is not loaded

Reproducible with: 2020.3.15f1, 2020.3.18f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a10
Not reproducible with: 2019.4.30f1, 2020.3.14f1

Reproducible on:
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510

Not reproducible on:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

- Logs show no errors when the issue is reproduced
- On Unity 2019.4, 2020.3, 2020.1, the app might crash before the splash screen is showed with a warning "Unable to initialize the Unity Engine"
- Can be reproduced randomly by opening the app ~1/10 times (differs by Unity version and/or device)

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.1.0b3

Comments (2)

  1. Ingeneer89

    Dec 29, 2021 15:50

    We have the same problems on Redmi 4 and Redmi Note 5 (6-7 versions, API 23-24). Reproduced with: 2019.4.3, 2020.3.23, 2021.2.5, 2021.2.6

    Out ticket on FogBugz: 1390639

  2. AmberChooOculus

    Dec 20, 2021 19:46

    We are seeing this on Oculus Quest 2
    switching to mono/arm7 prevents the crash

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