Search Issue Tracker
Crash on AudioMixerController::AwakeFromLoad(AwakeFromLoadMode) when ope...
Reproduction steps:1. Open the attached “Test Project” project Expected result: The Editor opens upActual result: The Editor crashes... Read more
WEBM files are stuttering when the number of remaining frames is less th...
How to reproduce:1. Open the attached project “WebMStutter”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the playe... Read more
physics.overlapspherenonalloc returns inconsistent results when overlapp...
Reproduction steps:1. Open the attached project “Piano”2. Open Build Settings (File > Build Settings)3. In the Build Settings win... Read more
The Raycast to the CharacterController.bounds.center may fail when the C...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Sample.unity” Scene3. Observe the Raycast line in th... Read more
[URP] FOV input in Camera inspector component doesn't reflect the angle ...
Repro steps: Start a new project with the URP Core template To make it easier to notice the camera changes, add a 3d cube to the sce... Read more
Silent crash when Subtracting two objects via the Probuilder's Boolean Tool
Reproduction steps:1. Open the attached project “BooleanToolCrash”2. Open the Boolean Tool (Tools > ProBuilder > Experimental ... Read more
[Vulkan] maxComputeBufferInputs limits get slashed when device property ...
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxCom... Read more
Cannot star projects while another project is opening
Reproduction steps:1. Open a project2. While the wheel next to the project, attempt to star a project Expected result: the project i... Read more
ILPostProcessor throws an IndexOutOfRangeException when Unity Physics pa...
Reproduction steps:1. Open the attached project “repro_project“2. Observe Console Expected result: No errors in ConsoleActual result... Read more
[macOS] Hub turns black when closing it in fullscreen mode
Reproduction steps:1. Make the Hub fullscreen2. Close it via the x button Expected result: the Hub closesActual result: the Hub is b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument