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Fixed in 2021.3.32f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b13, 2023.3.X
Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-43714
Regression
No
Crash on AudioMixerController::AwakeFromLoad(AwakeFromLoadMode) when opening the Project with ".mixer" files
Reproduction steps:
1. Open the attached “Test Project” project
Expected result: The Editor opens up
Actual result: The Editor crashes
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Ubuntu 22.04, Windows 10
Note:
- Deleting all “.mixer” files from the “Assets/Audio Mixers/” folder fixes the crash
First lines of the stack trace:
{{0x007f7fc2c1a520 in __sigaction}}
{{0x0055945c91ea2f in AudioMixerController::AwakeFromLoad(AwakeFromLoadMode)}}
{{0x0055945d2d35a3 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)}}
{{0x0055945d2d2936 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()}}
{{0x0055945d23cfcf in PersistentManager::IntegrateAllThreadedObjects()}}
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Resolution Note (fix version 2023.3):
Added improved handling of mixer assets that are corrupted WRT to snapshot data.
Resolution Note (fix version 2023.2):
Handle mixer assets that contain corrupted snapshot data.
Resolution Note (fix version 2023.1):
Handle audio mixer assets where the snapshot data is corrupted.
Resolution Note (fix version 2022.3):
Handle audio mixer assets where the snapshot data is corrupted.
Resolution Note (fix version 2021.3):
Handle audio mixer assets where the snapshot data is corrupted.