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Fixed in 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12



Found in


Issue ID




[URP] FOV input in Camera inspector component doesn't reflect the angle correctly, when typing the value



Repro steps:
* Start a new project with the URP Core template
* To make it easier to notice the camera changes, add a 3d cube to the scene
* In the Sample Scene, select the Main Camera
* Look for the FOV property in the Inspector
* Switch to Game View
* Move the FOV slider until you get to 65, for example
* Notice how the Game View changes
* Try to type the FOV value instead
* Notice it behaves completely differently and the Game View gets distorted

Reproducible in 2023.2.0b2, 2023.2.0a14

Not reproducible in 2023.1.6f1,  2023.3.0a2

  1. Resolution Note (fix version 2023.3.0a12):

    Verified as Fixed in Unity Editor 2023.3.0a12 and URP version 17.0.1

  2. Resolution Note (fix version 2023.2.0b16):

    Verified as Fixed in Unity 2023.2.0b16 and URP version 16.0.4

  3. Resolution Note (fix version 2023.1.19f1):

    Verified as fixed in Unity Editor 2023.1.19f1 and URP version 15.0.7

  4. Resolution Note (fix version 2022.3.13f1):

    Verified as fixed in 2022.3.13f1 and URP version 14.0.9

  5. Resolution Note (fix version 2021.3.32f1):

    verified as fiexd in 2021.3.32f1 and URP package version 12.1.32f1

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