Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.1.9f1
2022.2.21f1
2023.1.5f1
2023.2.0b1
2023.3.0a1
7000.0.0a1
Issue ID
UUM-43741
Regression
No
[Vulkan] maxComputeBufferInputs limits get slashed when device property is max uint
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxComputeBufferInputs is integer. an incorrect fix a long time ago assigns default values when device property is max unit.
Reproduced (mostly) only on AMD GPUs
Contact Matas Tunkevicius for steps on how to reproduce
Reproduction Steps
1. Open Repro Project
2. Switch to Vulkan API
3. Open Sample Scene
4. Press Play
Faulty And Expected behavior shown in image bellow.
!image-2023-07-27-14-02-20-498.png!
Note: Values might differ, depending on GPU you have (example shown uses AMD RX 6800XT)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment