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KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
Editor crash when building a specific asset bundle with a custom builder
How to reproduce:1. Download and open the attached repro project from ownCloud (don't update API when prompted)2. Resolve any occurr... Read more
[Editor Window] Null reference exception is shown when interacting with ...
Steps to Repo:1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project2. Go to windo... Read more
[Mobile] PlayerSettings Version input field not saving when multiple Ins...
Steps to reproduce:1. Open attached “ProjectSettings.zip” Unity project2. Have two Inspector windows open3. Open Player Settings4. E... Read more
[Regression][OSX] Exceptions is GUILayoutUtility.BeginLayoutGroup are th...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Go to Player Settings (Edit>Project Settings>Player);4. Uncheck ... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce:1. Open user attached project2. Uncomment the first line of TheBug.cs script3. Notice the errors in the console- ... Read more
[2D] "NullReferenceException" error when creating the Sprite Shape Profile
"NullReferenceException: Object reference not set to an instance of an object" error appears in the console when creating new “Sprit... Read more
WebGLInput.captureAllKeyboardInput is missing and thus breaking builds
-e: the API WebGLInput.captureAllKeyboardInput is missing and this when you try to compile a build using it it fails with an error -... Read more
[SpriteShapeProfile] NullReferenceException thrown on creating asset in ...
Null Reference Exception is thrown on creating Sprite Shape Profile asset in Project Panel. Steps to Reproduce:1. Create a new proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build