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Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce: 1. Create a project 2. Create a Particle System 3. Select the Particle System in Hierarchy 4. Check Prewarm in P... Read more
[Android] [iOS] Small memory leak on each UnityWebRequest request leads ...
Steps to reproduce: 1) Download attached project 'TestProject5.5.zip' and open in Unity 2) Build and run 'Test' scene on a device 3... Read more
[Android] Input.deviceOrientation doesn't return orientation of the device
How to reproduce: 1. Open the attached "862093orientation.zip" project 2. Build and run on android device 3. Run the app keeping the... Read more
Impossible to add Lights, Planes and Colliders from assets to particle e...
To reproduce: 1. Open attached project 2. Create a particle system 3. Check the "Lights" module 4. Click the circle next to the "Non... Read more
[Android] VideoPlayer crashes when calling videoPlayer.Prepare()
How to reproduce: 1. Open the attached project 2. Build and Run videoTest2 scene on Android device Result: Application crashes when ... Read more
[OSX] MonoDevelop debugger evaluation Times Out on Assert IsTrue
Steps to reproduce: 1. Open the project 2. Go to "Editor Tests" window 3. Find "SimpleInterfaceTest" under "UndoStackTests" dropdown... Read more
UI Canvas redundantly updates Transform if its parent Transform is not d...
Steps to reproduce: 1. Open the attached project (UICanvasBugReport.zip) 2. Open the Assets/NotOk.unity scene 3. The NotOk scene has... Read more
Built game crashes the player when ParticleSystem.emission component is ...
To reproduce : 1.Download and open attached project 2.Go to File 3.Press Build&Run option 4.Play the game at default options Repro... Read more
Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce: 1. Open attached project 2. Build standalone 3. Run built player Result: player crashes when loading multiple sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Name of the Material in the Material Hierarchy Popup window is cut off
- Editor freezes on "Reloading Domain" when initiating a Domain Reload in a specific project
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect