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Won't Fix

Votes

1

Found in

2017.1.1f1

Issue ID

971364

Regression

No

Unity crashes at GdipAlloc when saving bitmap to memory stream

Mono

-

How to reproduce:
1. Open given Unity project
2. Open scene "DoubleScene"
3. Enter play mode

Reproducible with: 5.6.4p3, 2017.1.2p3, 2017.2.0p3, 2017.3.0b10, 2018.1.0a5

Note: Script "PlayerRightEyeVideo.cs" crashes at line 38

Comments (1)

  1. neosca

    Jan 16, 2018 06:05

    Same here, below is a sample function in which Unity is crashing when creating a new bitmap from memory stream.

    public void tex(Texture2D t,string pictureName){
    byte[] b = t.EncodeToPNG ();
    var ms = new MemoryStream(b);
    bb = new Bitmap (ms); //UNITY CRASHES ON THIS LINE
    bb.Save(Application.persistentDataPath + "/" + pictureName + ".png" ,System.Drawing.Imaging.ImageFormat.Png);
    }

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