Search Issue Tracker
Sliced sprite is stretched when adding it to the scene
To reproduce:1. Open my attached project2. Witness two sets of sprites - both have one sliced and one simple sprite3. Optional: try ... Read more
[UI] Selecting gizmos doesn't work in Scene View
Steps for reproduction:1) Download the project below or create a new project2) In Scene View, try to select lights or camera3) Obser... Read more
[Collab] Null Reference Exception errors are thrown when using Collabora...
1. Create a new Unity project and open it2. Right click on Project tab and add another Project tab (Add Tab --> Project)3. Close ... Read more
[OSX] Editor fails to recognize installed Il2cpp support
-e: it shows an error saying Il2cpp is missing despite it being installed -repro:--install Editor with OSX Standalone Il2CPP support... Read more
Crash on Rigidbody::CleanupInternal on disabling GameObject with Rigidbo...
The crash appears only if both parent and child GameObjects have a Wheel Collider component and the parent GameObject has a Rigidbod... Read more
Unity Editor does not recognize assets if an importer warning has been e...
How to reproduce:1. Open Unity2. Load tester-submitted project(ShaderLineEndings.zip)3. Inspect shaders. Some will be ok, others cou... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size.(i.e. to make the particles appear in the same position, a size o... Read more
[UI] Clicking on `Swatches` text on Color Picker doesn't toggle the grou...
Swatches group in new Color picker doesn't toggle when clicked on `Swatches` text. Instead, user needs to click on the triangle icon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask