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EntityComponentSystemSamples project build fails with InvalidOperationEx...
Reproduction steps:1. Open the attached project “EntitiesSamples“2. Build the project Expected result: Build succeedsActual result: ... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Go to Project Settings and observe the “Reuse Colli... Read more
String Table marked as "Preload Table" doesn't preload asynchronously on...
How to reproduce:1. Open the user-attached project “TestEmptyProject”2. Click Build And Run3. Observe the Player Expected result: Th... Read more
Shadows are not rendered in the Player
How to reproduce:1. Open the user-attached project “Test”2. Click Build And Run3. In the Player, click “Play Game” and select any le... Read more
Long-running jobs produce warning about JobTemp memory
A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more
Animation is not playing when the Scene is changed
How to reproduce:1. Open the user's attached project2. Open Window>Animation>Animation3. Select the "Animation Bug Test" Prefa... Read more
Material that’s created from a custom shader gets stretched when having ...
How to reproduce:1. Open the user’s attached “Broken.zip” project2. In the Hierarchy window, select “Square” GameObject and duplicat... Read more
"error CS0246: The type or namespace name 'NUnit' could not be found" is...
How to reproduce:Open the attached "AnteNomspa.HDRP.Experiments.Character.zip" project Expected results: No errors in the Console wi... Read more
[IL2CPP] Player crash when DivideByZeroChecks are not inserted
Reproduction steps:1. Open the attached project “CrashRepro“2. Build and run (File > Build And Run)3. Click on any of the 3 butto... Read more
Freeze when loading the scene asynchronously and using WaitForCompletion()
Reproduction steps:1. Open the attached project “FreezeRepro“2. Build and Run (File > Build And Run)3. Click on the “Goto address... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates