Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0b4
Issue ID
833358
Regression
Yes
Emulator spawns then destroys object
Emulator spawns then destroys object
1. What happened
The attached gif shows the bug. I created a scene with a single cube in it. When executed in runtime on the Tizen emulator, a cube with a missing texture is shown for a split second. The cube then appears to be destroyed, though there is no script in the scene that tells the player to do that.
2. How we can reproduce it using the example you attached
To repro
1) start an emulator from the Tizen IDE
2) Discover the emulator and launch the project to it.
3) Observe the cube appearing and disappearing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
Add comment