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[Win][TextureConverter][API] ::Rgba32FloatToRgba32FloatConverter crash a...
Steps to repro: 1. Open attached project and 'test' scene; 2. In the upper context menu bar select EXR -> Save RenderTexture; 3. Dr... Read more
Texture2D.GetPixel ignores Tiling and returns a color as if the texture ...
The project has a Sphere that casts a ray at the textures and calls Texture2D.GetPixel at collision point, but when its cast at a te... Read more
AnimationMixerPlayable ignores Animator's Masks
To reproduce: 1. Open the project attached by the user 2. Open the "PlayableTest" scene 3. Enter play mode and press spacebar Resul... Read more
Vertical Fit (Content Size Fitter) ignores the text height when it sets ...
If the text has "Horizontal Overflow" set to Wrap and "Vertical Fit" (Content Size Fitter) set to Preferred Size, the height of the ... Read more
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note: This applies to... Read more
NetworkConnection.SendWriter overrides previous messages when Server and...
Reproduction steps: 1. Open attached project "NetworkSendWriter" 2. Open "Test" scene 3. Hit Play Expected result: Client receives ... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file atta... Read more
When the program "PLAYS.TV" is turned on, the built game crashes after c...
Reproduction steps: 1. Open the program "AMD Gaming Evolved" and especially "PLAYS.TV" program; 2. Create the new project; 3. Save t... Read more
[Occlusion]Editor crashes when baking occlusion in a scene with a small ...
Steps to reproduce: 1. Download and open the attached project 2. Open scene Assets/1-Comparison Scene/"Scene" 3. Activate Gameobject... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce: 1. Open the project 2. In the menu, click BugReport -> GetAutomaticFormat(Tizen) 3. Observe the crash Reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type