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Fixed in 2018.1.X

Votes

1

Found in

2017.2.1f1

2017.3.0b11

Issue ID

979271

Regression

Yes

WindowsMR rendering in the linear color space is more blue tinted then it should be

XR SDK

-

Steps to reproduce:
1. Open the attached project
2. Open the test scene
3. Switch Platform to Windows Store
4. Play the scene on Hololens or Mixed Reality device
5. Observe, the scene looks more blue tinted and weird compering with Editor

Actual results: WindowsMR rendering in the linear color space is more blue tinted then it should be
Expected results: Scene in the WindowsMR devices should be rendered normally.

Note:
The scene looks fine in 2017.2.0p2-MRTP5, you can compare with this version

Reproduced with: 2017.2.1p1, 2017.3.0b11, 2017.3.0f3, 2018.1.0b1
Not reproduced with: 2017.2.0p2-MRTP5, 2017.3.0b10

Comments (4)

  1. Digital-Wizards

    May 02, 2018 18:43

    In Unity 2018.1.0f2 same issue

    the view inside the WindowsMR headset is now very dark when using the Linear color space.

  2. Digital-Wizards

    May 02, 2018 18:42

    Same issue - In Unity 2017.3.1f1 the view inside the WindowsMR headset is now very dark when using the Linear color space.

  3. 265lutab

    Feb 15, 2018 17:33

    If it is not supported with MR headsets why does it work in Unity 2017.2.0p2?

  4. 265lutab

    Feb 15, 2018 01:35

    In Unity 2017.3.1f1 the view inside the WindowsMR headset is now very dark when using the Linear color space.

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