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Fixed in 2018.1.X
Votes
1
Found in
2017.2.1f1
2017.3.0b11
Issue ID
979271
Regression
Yes
WindowsMR rendering in the linear color space is more blue tinted then it should be
Steps to reproduce:
1. Open the attached project
2. Open the test scene
3. Switch Platform to Windows Store
4. Play the scene on Hololens or Mixed Reality device
5. Observe, the scene looks more blue tinted and weird compering with Editor
Actual results: WindowsMR rendering in the linear color space is more blue tinted then it should be
Expected results: Scene in the WindowsMR devices should be rendered normally.
Note:
The scene looks fine in 2017.2.0p2-MRTP5, you can compare with this version
Reproduced with: 2017.2.1p1, 2017.3.0b11, 2017.3.0f3, 2018.1.0b1
Not reproduced with: 2017.2.0p2-MRTP5, 2017.3.0b10
Comments (4)
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Digital-Wizards
May 02, 2018 18:43
In Unity 2018.1.0f2 same issue
the view inside the WindowsMR headset is now very dark when using the Linear color space.
Digital-Wizards
May 02, 2018 18:42
Same issue - In Unity 2017.3.1f1 the view inside the WindowsMR headset is now very dark when using the Linear color space.
265lutab
Feb 15, 2018 17:33
If it is not supported with MR headsets why does it work in Unity 2017.2.0p2?
265lutab
Feb 15, 2018 01:35
In Unity 2017.3.1f1 the view inside the WindowsMR headset is now very dark when using the Linear color space.