Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.4.6f3
Issue ID
979137
Regression
Yes
"IndexOutOfRangeException: Array index is out of range" when inspecting plugins
Reproduction steps (error.mov):
1. Open the attached project.
2. Go to "Assets > Plugins > iOS > AppCenter > AppCenter.framework"
- Notice the error messages in the Console.
IndexOutOfRangeException: Array index is out of range.
UnityEditor.PluginImporterInspector.ShowGeneralOptions () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/PluginImporterInspector.cs:383)
UnityEditor.PluginImporterInspector.OnInspectorGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/PluginImporterInspector.cs:431)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1235)
UnityEditor.DockArea:OnGUI()
Reproduced with:
5.4.6f3
Not reproducible with:
5.4.0f3, 5.5.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment